![]() ![]() With the parallax scrolling technology used in Hang On! Sega had found the technology to match their 3D ambitions (by 1980s standards anyway) and they put it to work as Suzuki and his team would use it to create Space Harrier. In an age where we take 3D perspectives for granted Zaxxon may seem a little antiquated but if nothing else it was a sign that Sega's ambitions lied beyond 2D games. This design choice would pay off for Sega as the game would be a hit with arcade goers. This early arcade title stood out by employing an isometric perspective at a time where the majority of arcade shooters were happy to sitck with 2D perspectives.
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